When a game is close to release, it is normal for a trailer or the first minutes of gameplay are disclosed. Only that Just Cause 3 is as crazy and unusual that decided to release soon almost an hour of play.
[dropcap]I[/dropcap]n the video released by itself Avalanche Games, we see how even the first few minutes of the game are quiet, starting with high adventure. Also, as you can do completely different tactics to accomplish missions, it is quite possible that your experience is not like the clip content. The style of play seems to have been respected, with improved graphics and a high amount of insane things going on every minute and graphics. Just Cause 3 comes out on December 1.
Although Just Cause 3 is one game quite expected for anyone that does not dispense a wild gambling in the open world style – as in a crazy marriage GTA V and Saints Row IV – part of the public was disappointed with the news that multiplayer would be out this chapter of the saga. However, in a recent interview, Roland Lesterlin, director of the title, who rebelled, that although the option is not present in the final product, its staff seriously thought about it and discussed a lot about the addition of the sport.
Watch Just Cause 3 The Awesome Starting
Despite the great community work, which created a multiplayer to the previous installment of the series, have inspired professionals, the new project was another focus. “Just as Just Cause 2 was known to be a sandbox with a gigantic open world – and surprised many by showing that the islands could do that – we wanted to replicate the same experience with updated physical and mechanical, focusing exclusively the players, “said the executive in a chat with GameSpot.
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This focus on the user experience really seems to have been the North’s development of Just Cause 3 for the Avalanche. According Lesterlin, the studio paid attention to what his audience wanted and liked about the franchise and tried to serve you in the best possible way. The fact that gamers become passionate about sharing their maneuvers and made insane in the game world, for example, indicated a good path to be followed by the production team.