Smartphones are now also heading to different gaming technology to make the experience better than before. On Tuesday, Arm introduced its new flagship Immortalis GPU with the capability of hardware-based ray tracing.

Recently, Qualcomm has also announced lightweight AR glasses with wireless capabilities, and these Glasses will be available to buy from OEMs later this year.

ARM Announced Immortalis GPU with Ray Tracing 

ARM Announced Immortalis GPU with Ray Tracing 
Source: ARM

The smartphone GPU chips leading brand ARM has made their first chip to make ray tracing possible for Android phones and tablets with its Immortalis-G715, which also includes other enhancements.

As we all know from the past few years, tech giant such as AMD & Nvidia is making their Graphic cards for PCs and Consoles with the capability to support Ray Tracing for both hardware & software, and now its the turn of the smartphone industry.

And we can’t say it is industries first GPU chip that allows Ray Tracing for smartphones. Samsung has already made one with AMD. Apple’s A15 Bionic chip & their Mali-G710 enable software-based Ray Tracing.

The company has also introduced some demos of it, which look impressive. Still, graphic quality lacks Anti-aliasing, but Ray Tracing seems better than we saw it first on PCs & Consoles.

If we talk about other specs and improvements, it has configurable 10 to 16 cores and has a performance boost of 15% from earlier, and it is also 15% more energy efficient.

For making this chip, ARM has also partnered with well-known Mediatek because the company has already used this capability, but through software-based Ray Tracing in its flagship Dimensity 9000 chipset, with the last year’s Mali-G710.

The company has also mentioned its availability. The Immortalis-G715 will be arriving in the flagship smartphones at the start of 2023.

As we all know, many smartphone companies use Mali GPU chips in their smartphones, so we would see it in multiple smartphones as a key feature.

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